Overview:

DOOMFISH is a 2D top-down sidescroller roguelite set in an ever-shifting mystical ocean world called the Sea of Seas. DOOMFISH's wrath has spread DOOM throughout the Seas, corrupting the Wyld and the many entities that inhabit it, unbalancing the forces of nature. Battle against corrupted Plants, Creatures, Merpeople, and many more as you chase DOOMFISH deeper into the Seas. Form bonds with these beings and manifest those bonds into powerful weapons, allies, and abilities that help you explore further and uncover the mystery of the Seas and defeat DOOMFISH.

It may not look like it, but I've been writing the story,  drafting the mechanics, making the art and music, and crafting the world of DOOMFISH for 2 years. This is a very basic game loop, but I hope you can see the vision when more content is added. 

CONTROLS:

Attack: left click, or square (ps4) /X (xbox) on controller

Special Attack: right click, or circle (ps4) /B (xbox) on controller

Dash: space bar, or X (ps4)/ A (xbox) on controller

Restart: R, or RT (ps4/xbox) on controller

[hint: you can dash through walls and enemies! it's a bit buggy, but as long as you have a little momentum going into the dash it will work :) ]

SUPPORT:

If you would like to support the project, please follow me on Instagram and Twitch for updates and livestreamed development. This will help the project reach a greater audience. We also have handcrafted merch designed by myself and printed by Yukaotic, a local fashion company operated by my best friend, available upon request through Instagram DM. 

A big thank you to my friend Marcelino for assistance outlining and designing certain mechanics, and to my brother Cameron for the music, sound design, and a couple animations. This project could not exist without support from my friends and Twitch community, so a heartfelt thank you to everyone who has come by the streams and kept me company while I lose my mind. 

Updated 1 day ago
Published 4 days ago
StatusIn development
PlatformsHTML5
AuthorDOOMFISH
GenreAdventure
Made withGodot
Tags2D, Fantasy, Music, Pixel Art, Retro, Roguelike, Roguelite, Singleplayer, Top-Down
Average sessionA few minutes
InputsKeyboard, Mouse, Xbox controller
LinksHomepage

Comments

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Some pretty sweet manta ray (or stingray?) animations. 

I think the combat would really be improved with some kind of enemy-hit feedback, like flashing a color or knockback or something, its tough to gauge the range of your attacks as-is.

(+1)

Thank you, i was very proud of the scorpray animations :)


A am planning to implement knockback and a hit flash in the next update. there are sound effects that play, but they are not distinguishable enough in the mix. I'll also try and put a little juice into the player being hit. 


Thanks so much for your feedback, i truly appreciate it.

(+1)

If there's a way to activate the temple door, I couldn't figure it out.  Also it seems there's nothing to right-- eventually you hit a black wall.  Good luck on your future progress!

(+1)

no way to activate the temple door yet - just a teaser for now ;) there is indeed nothing to the right, i made that area just to show how the world would be shaped eventually as more content is added. Thanks so much for playing and leaving a comment!